Nine pitches are on the table. Mark every one you’d read — you needn’t choose only one. The most-marked story goes into the writers’ room first.
A debt-ridden pearl farm. A jeweler who swore off the sea. A man carrying the price of her brother’s final wave. The harvest will take something from them. You choose what.
Senna’s patient is dead, but his grief remains, bound to his brother and the dragon they now share. She has one season to tell the truth, fuse the bond, or sever it forever.
Wren is hiding from the accident she caused. The carpenter restoring the lighthouse beside her is hiding something worse. You decide whether the truth breaks them, or makes them stronger.
In Anne Boleyn’s final year, a bookkeeper and the spy sent to expose her fall in love inside the machine built to destroy their queen. Choose what survives the scaffold.
An uncredited artist and an anonymous critic are building the Exposition’s most beautiful glasshouse. This April, you decide whose names belong on the work, and on each other.
The Fourteenth provides. The Sixth obeys. In a managed utopia built on silence, you must choose between the archivist teaching you to read the world and the handler sent to read you.
On move-in night at Ravencrest, two vampires come courting, each convinced he is the monster no one can change. Reform the brooding one, or love the wicked one exactly as he is.
Claire drowned and woke Saltborn in a dying city beneath the sea. Three hearts reach for hers, while the surface still holds her grieving sister. Where she belongs is yours to choose.
Rena read the chronicle until it broke. Now she has awakened inside its unfinished pages, unable to stay dead and holding the pen. Save the doomed clan-lord, turn the enemy, or choose the sister the story forgot.
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